On the way to Osaka
two months plus
since i last flew
longest gap in
at least recent one year
*
tried to plan something in between
but failed due to
family commitment
*
so i was suddenly left with
a lot of free time throughout April
but sales figures and
workload volume seemed okay
even though i didn’t feel busy
*
and oops
i actually spent quite some time
on a newly found hidden object game
June’s Journey
(similar to Pearl’s Peril)
investigating scenes and
building the island
*
this was my first ever
mobile game since
the ruin of my Smurf’s Village
quite some years ago
*
it shared the trait of
village construction
but best of all
combining hidden objects
which is my other favorite genre
since Mystery Case File series
way back during collage
*
i think one of the reasons
time passes really fast
when i am occupied with the game
is because it takes some time
for energy to be recharged
*
it maxes out
every 5 hours
so i get to play 15 times
every 3 hours
i get to play 9 times
and so on
*
so in the mean time
i get back to work
after finishing
i get to play again
every 3-5 hours
i treat myself to a little
game play
*
and i am more willing to
work until late
simply because
i get to play another round
after finishing work
*
and i am willing to
wake up slightly earlier
to start the day with one round
before i start work
*
that kinda explains why
i actually didn’t feel
days were going too slow
although i wasn’t travelling
*